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Good day! HUD overlay is totaly broken on 200% windows desktop scale. HUD should render correctly in every scale. Thank you for your work!!!
Thanks for the report, and sorry for the slow answer here. Confirmed and fixed for the next update. The HUD window used fixed pixel sizes from 100% scaling while its text and spacing scaled with your display, so at 200% the window was clamped and the content overflowed it. The HUD is now laid out from the display's real scale factor (and re-laid out when it moves to a display with a different scale), so it renders correctly at 125%, 150%, 200% and mixed-DPI setups.
Fixed in 5.9.0, now live on Steam and the Microsoft Store. The tuning HUD is laid out from the display's real scale factor, so at 200% the window and its contents match again. If anything still overflows on your setup after updating, a screenshot here would help us finish it off.